The Sociology of Business

The Sociology of Business

The world-building economy

Financialization of culture: Why do business models increasingly look alike?

Ana Andjelic's avatar
Ana Andjelic
Mar 17, 2025
∙ Paid

Welcome to the Sociology of Business. In my last analysis, Case Study: A24, I looked at 3 potential brand architectures through the lens of A24 independent movie studio. If you are on the Substack, join the chat. With one of the paid subscription options, join Paid Membership Chat, and with the free subscription, join The General Chat on The Sociology of Business WhatsApp group.

Share


Thank you for taking the Sociology of Business audience survey. I would love to get to know you better and understand who the audience is for my writing, and what you’d like to see more of. Just click on the image below to take a short survey.


Welcome to the Culture Commerce. In this issue:

  • World-building as a business model – Companies now create immersive brand ecosystems instead of standalone products.

  • Cultural IP expansion – Entertainment franchises (The White Lotus, Stranger Things, Barbie) extend into fashion, home decor, beauty, hospitality, and more.

  • Monetizing across industries – Brands no longer stay in their lane; entertainment, retail, hospitality, beauty, and sports all intersect.

  • Modern licensing trends – Brands are consumed together across categories, allowing for limitless cross-industry collaborations.

  • Examples of success – The White Lotus partners with Four Seasons and CB2; Stranger Things has Monopoly and Polaroid; Barbie and Wicked pull brands into their world.

  • Tastemakers vs. Trend makers – Some brands (Prada, A24) maintain long-term influence, while others (Barbie, Stranger Things) capitalize on short-term cultural waves.

User's avatar

Continue reading this post for free, courtesy of Ana Andjelic.

Or purchase a paid subscription.
© 2026 Ana Andjelic · Privacy ∙ Terms ∙ Collection notice
Start your SubstackGet the app
Substack is the home for great culture